![]() However I disagree with the claim that the whole point of Denuvo is not to impact performance. Shouldn't you complain on the Denuvo-free Sonic CD boards then? Interesting info there. Shouldn't you complain on the Denuvo-free Sonic CD boards then? Same Engine, same humans behind the developing.ĭenuvo Mania even used 1% LESS GPU capacity than Sonic CD Remastered. Similarly, the way some games spin the Steam API callback thread (as FFXV did, which caused frame render time spikes for quite a few players) doesn't get criticized either. Nobody is batting an eye about that just because it isn't called "Denuvo". For example, Far Cry 5 have an analytics/diagnostics thread taking up >as much CPU time as possible< all the time. ![]() This isn't really only true for Denuvo, but for all middleware or functions used in games. It also bares to mention that as long as Denuvo is run by non-critical functions (as it should be) called by low-prioritized threads (as those functions should be), then every other thread and workload (aka more critical) will cut in front of Denuvo in the queue to the CPU. A maxed out CPU, however, is almost never seen in video games except for a few simulator-heavy games. Only time Denuvo would cause a lag spike is if the game already saw full CPU utilization and Denuvo were added into the mix and caused a slowdown in processing caused by the fact that the CPU were already maxed out. You know, like every other optimization tweak in the history of video games?ĭenuvo does not use the GPU at all, which you should be well aware of is the primary factor causing frame render spikes, ergo lag, in video games. If it does then it is implemented wrong and needs to be fixed. The whole point of Denuvo is to not have an impact on the gameplay as an anti-tamper solution, regardless of stuff on-screen. I promise you the PS4 and Switch versions don't have this issue. That's why people hate Denuvo so much, and the more intense the security features are implemented, the greater the reduction in performance. Because it uses virtualization, it's essentially running Sonic Mania inside a virtual machine. I would point the finger squarely Denuvo. ![]() I also finnished Sonic Mania a couple of times before the DLC and had no problem whatsoever. It would always run smooth before, but now it just takes 14 seconds in real life for 10 secons in the game. I guess it's just that these games are not on their minds at the moment.Originally posted by Thyago Laguna:Ever since I installed the DLC the game has been running slow. Or it's just Sega who wants to "bury" their old games from the early 2000 (except the one who are already on Steam), I mean why isn't there Heroes on Steam? Maybe it's because they don't care? Heroes was released on PC though, I think it would be a bit profitable if they would put it on Steam, since right now the only way for me to play this game is either through piracy or to buy used copies, which don't bring any profit to SEGA, but then again they don't lose much profit by not porting them either way. Maybe it's because of Dimps (the one who made most of the portable games in the serie). Just because a game is released on a Nintendo console, that doesn't mean Nintendo has power over whoever made that game, unless Nintendo are the ones who published it. They put it on Steam in 2015 but that was considered a remaster and even then, there was another Turok game released in 2008 and it wasn't even on a Nintendo console. Originally posted by Smash45:You're talking about Turok(1997)? They've released the PC version just 9-10 months after the N64 version. Nintendo didn't had any involvement with Turok, so the company who made it are at liberty to make what they want with their title. I think they had to wait for a long moment to port Turok on Steam You're talking about Turok(1997)? They've released the PC version just 9-10 months after the N64 version. Nintendo didn't had any involvement with the game, Sega is free to do what they want with their game, as it's their game not Nintendo's.īut I would want an actual remaster since they could fix a couple of issues like the special stages, the low quality sound effects and the zoomed in camera. Originally posted by Smash45:Sonic Advance is not Nintendo's game.
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